Notice: Home alone tonight?
Topic: Strategy
+Anonymous A — 5 months ago #68,022
COMMAND & CONQUER: RED ALERT
Westwood's alternate history spin-off is still a great RTS, and one of a number of classics in the genre available for free. Visit CNCNet and you'll find downloads of Command & Conquer, Red Alert and Tiberian Sun, all updated to work nicely on modern systems and integrated with the CnCNet multiplayer platform for easy online play. If that isn't enough to sate your RTS desires, the brilliant Twisted Insurrection available from the same site is a total conversion of Tiberian Sun, available stand-alone. And, for fans of Westwood's main competitor, Battle.net lets you download StarCraft for free.
+Anonymous B — 4 months ago, 1 week later[T] [B] #674,166
One of the first principles any chess beginner is taught is to keep his king safe and castle as soon as possible. However, as a player progresses in strength, this rule becomes more flexible. Nevertheless, it is never wise to disregard the king for too long, and a king in the centre can easily find itself in trouble. It feels appropriate to begin the chess with one of our beloved chess pioneers and the third World Champion, Capablanca. While most famous for his positional and end-game skills, when needed - as here - Capablanca did not back down when challenged to attack. Due to his opponent's poor opening play, the Cuban was able to secure many great positional advantages, such as the weak black pawn on e5 and many weak squares as well, such as e6. But the first thing a true attacking player will notice is the black king on e8, which has not castled yet and is extremely vulnerable at the moment. The number one rule of attacking the king in the centre is to have no mercy. Open the position at all costs and simply go after the king! It is often more complicated than that, but in many situations this rule holds water. With the king in the centre, there is almost always a way to punish your opponent, and Capablanca does just that.
+Anonymous C — 4 months ago, 1 hour later, 1 week after the original post[T] [B] #674,175
"The most valuable thing a teacher can impart to children is not knowledge and understanding per se but a longing for knowledge and understanding, and an appreciation for intellectual values, whether they be artistic, scientific, or moral. It is the supreme art of the teacher to awaken joy in creative expression and knowledge. Most teachers waste their time by asking questions that are intended to discover what a pupil does not know, whereas the true art of questioning is to discover what the pupil does know or is capable of knowing." ~A. Einstein
+Anonymous D — 4 months ago, 6 hours later, 1 week after the original post[T] [B] #674,180
@674,166 (B)
Pawn to C4: Fight for the middle ground
+Anonymous E — 4 months ago, 6 days later, 2 weeks after the original post[T] [B] #674,351
def add_strategies (x, y):
z = X + Y
return z // Send contents of 'z' back to calling code
a = int (input("Enter a strategy: "))
b = int (input("And another: "))
c = add_strategies (a, b) // Store number sent back into this 'c' variable
print ("Strategy is:", c)
+Anonymous F — 4 months ago, 1 week later, 3 weeks after the original post[T] [B] #674,517
LATEST ACROSS THE ATLANTIC
Some upcoming plastic and 3d models
Wargames Atlantic are busy cranking out yet more new stuff. From about the time of publication they are taking pre-orders for the
German HMG Teams in their
War to End All Wars range. Made in hard-plastic the sprues seems to have gunners, spotters and loaders lying down with a choice of heads (gas masks, helmets, pickelhaubes and stahlhelms) and what look like Maxim 08 weapons. Switching to fantasy (but almost staying with a WWI theme) the new
Quar figures to flesh out the hard plastic boxed sets are
Fidwogs. There's new hard plastic troopers to pre-order plus some 3d printed specialists sold as
finished figures (so no printer required by the user) The
Fidwog Officers are £9.98 and the three 'man'
Miner Team (with pick axes et all) are £13.30 They are more expensive (being direct printed) but as specialists you don't need many to bulk out your styrene legions. Next on the list in pre-production are
Medieval Foot Serjeants;
Loyal Lusitanian Legion (
Napoleon's Wars);
Great War Austro-Hungarian infantry; Early War Dutch Infantry (World Ablaze range); Female Bulldog Infantry; Dwarf Rangers; Harvester (spider thingy) Egg Nest and more! Check them out at http://wargamesatlantic.com+Anonymous G — 4 months ago, 6 days later, 1 month after the original post[T] [B] #674,658
@OP
TOTAL ANNIHILATION is better; air-to-air combat in this game is better.
+Anonymous H — 5 days ago, 3 months later, 4 months after the original post[T] [B] #676,354
A TACTICAL RPG FOR BEGINNERS
With Capcom's Onimusha series back in the public eye, it feels like the perfect time to revisit this lesser-known spin-off. While the publisher seems to be slowly remastering its way through the original PlayStation 2 releases, it's highly unlikely we'll see any sort of remaster of Onimusha Tactics (although a digital release via the Nintendo Switch Online service doesn't seem out of the question).
If you've never played it before, it's a tactical RPG that looks very similar to Square Enix's Final Fantasy Tactics Advance series. It's a far simpler take on the genre though and is perhaps best thought of as a My First Tactical RPG. That's not to say it's bad of course, but those coming to it after Square's game or similar examples of the genre may be disappointed with the lack of substance that Onimusha Tactics offers.
You don't need to worry about how your character is positioned during fights or aggressive enemy Al like in other games. Similarly, the levelling system that Onimusha Tactics features for improving characters and enhancing weapons is also straightforward (as is its story). The early battles are laughably simple as well, meaning the first few hours present very little challenge.
And yet, I've always enjoyed the game and recently added it to my collection again with the intention of playing through it once more. I've been slowly making my way through all the Onimusha games (I've recently completed the first three) and I've forgotten how much I like the lore of the series that features noble samurai battling against evil demons.
Onimusha Tactics is definitely a cuter take on the typically dark series thanks to its delightful pixel art and colourful backgrounds, but it somehow hangs together and works, particularly when you meet characters from other games like Magoichi Saiga and Ekei Ankokuji. Onimusha Tactics may not be as good as some of the other games in the series, but it absolutely shouldn't be ignored, particularly if you've never dabbled in tactical RPGs and always fancied giving them a try.