Topic: Animation
+Astroubledasyou/sojoankills — 2.2 years ago #64,228

Having hard time to make realistic multipedal animations... like basic walks and other cycles i know the general idea how the foot goes but not the other things like the limbs and the head according to the cycle and how natural it should be
+Anonymous B — 2.2 years ago, 45 minutes later[T] [B] #645,457
https://www.youtube.com/watch?v=LPcNTFjUwL0
Amazing tutorial. The explanations are very detailed, the workflow so precise and clear and I learnt a lot. I struggled a little since I couldn´t make the Curve AddOn work properly in any of my PCs and I had to do the spiral by hand. Keep producing this high level quality material please. I am a patreon of yours and I enjoy every new project you release. Thanks for the sharing
+the roman coins, decide. — 2.2 years ago, 15 hours later, 16 hours after the original post[T] [B] #645,473
@previous (B) cool...but my focus is more on the multipedal things... am i excused for other solution
+Anonymous D — 2.2 years ago, 9 hours later, 1 day after the original post[T] [B] #645,488
@previous (the roman coins, decide.)
> cool...but my focus is more on the multipedal things... am i excused for other solution
What is Multipedal? Looked it up and it's an audio thing.
+Anonymous E — 2.2 years ago, 3 hours later, 1 day after the original post[T] [B] #645,489
·Anonymous A (OP) — 2.2 years ago, 2 hours later, 1 day after the original post[T] [B] #645,497
@645,488 (D) multipedal like, multilegged things. Biped is human so horse is quadruped.
So it is not slinky stuff or mechanicals. But i guess the same principal applies but i dont really see it anymore now.
·Anonymous B — 2.2 years ago, 16 hours later, 2 days after the original post[T] [B] #645,531
@previous (A)
> multipedal like, multilegged things. Biped is human so horse is quadruped.
>
> So it is not slinky stuff or mechanicals. But i guess the same principal applies but i dont really see it anymore now.
OK This is simple really. Your example shows a total lack of art skills. No worries because you can just do simple stick figures to begin with. First read some history of how to do what you want to do.
https://en.wikipedia.org/wiki/Animation
Disney did it with a mouse of course. Not much art skill required to get Mickey to walk. This is from the 1800's so feets are not required to do much.
With a camera you can do stop motion which will be frame by frame for later showing as many frames like 24 shots of some small change in detail and then shown as as 24 shots/frames in ONE SECOND.
+"The snake had hands"- notthepicture — 2.2 years ago, 9 hours later, 2 days after the original post[T] [B] #645,542
@previous (B) and your comment show total lack of focus and capacity to navigate among women governed establishment: establishment that is shack i mean.
Lel
> simple
Your example shows little focus to the head and other body parts and how their weight shifting, self balancing modulated motion trajectory.
> not much for mickey
I guess. Why is your example is not a mouse in 200second story*24frames. No,ok,nvm that...
Can you give example of trajectories for these animation and how they are physically correct?
> camera
Tracing is abit not
In this genre.
Can you elaborate on what u mean
·Does you deserve — 2.2 years ago, 1 hour later, 2 days after the original post[T] [B] #645,545
@previous ("The snake had hands"- notthepicture)
> that is a shack
And By establishment i mean a shack.
Sorry my brain is dozing off so you better not waste my time just to play the humble best friend while being completely distracted and playful for your own entertainment
·Anonymous D — 2.2 years ago, 13 hours later, 3 days after the original post[T] [B] #645,566
@645,542 ("The snake had hands"- notthepicture)
> Why is your example is not a mouse in 200second story*24frames. No,ok,nvm that...
As if TC image bandwidth limits would allow anything like that.
If you need to see such an example just Google Mickey Mouse cartoons.
> Your example shows little focus to the head and other body parts and how their weight shifting, self balancing modulated motion trajectory.
That is why OP needs to study basic art. Human anatomy. A Class is drawing nudes. Currently OP is stuck in Stick Figure mode.
+Make sense why you are teacher,and blind half — 2.2 years ago, 1 day later, 4 days after the original post[T] [B] #645,660
@previous (D)
Not sure which one is stickman in my thread
You need to learn how trace and match
That is placing transparent image on top of one
But hey
Thats why we make the AIs, to replace you
Hell
You made it, to replace you
Maybe try and catch up ese, but i guess you are here only for tids and boobs and diddys
Anything else is too
Unexciting for you
·Make sense why you are teacher,and blind half — 2.2 years ago, 1 hour later, 4 days after the original post[T] [B] #645,662
@645,566 (D)
Or ok sure but stickman can be animated well but you seem to mistake MOtions for Muscles. But whatwlever you could be just those kind who says "you ll know"
While the other guy wrote a 300 page of content and differently written each pages so whatever here you go
What can you do
·Anonymous D — 2.2 years ago, 14 hours later, 5 days after the original post[T] [B] #645,684
@645,660 (Make sense why you are teacher,and blind half)
> You need to learn how trace and match
I AM NOT the OP. OP needs to do as you suggest.
> Maybe try and catch up ese, but i guess you are here only for tids and boobs and diddys
What is that all about?
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