Topic: Animation
+Anonymous A — 2.8 years ago #63,207
How do one works out proper motion in animations? Such as walk cycles or runs, and then acting or dancing...
How are the physics being plotted out/calculated on the body parts to create realistic, believable motion from frame to frame
I mean with gravity being 9.8m/s², followed by the subject s weight, how does these work out into a belieavble, correct motion?
+Anonymous B — 2.8 years ago, 48 minutes later[T] [B] #636,157
@OP
Go learn how to make 3000 things that you can sell and kindly fuck off.
Sincerely,
Everyone.
·Anonymous A (OP) — 2.8 years ago, 1 minute later, 49 minutes after the original post[T] [B] #636,158
@previous (B)
Go kiss your doodoo
+Anonymous C — 2.8 years ago, 5 hours later, 6 hours after the original post[T] [B] #636,172
@previous (A)
He already does that at every meal
+Anonymous D — 2.8 years ago, 9 hours later, 15 hours after the original post[T] [B] #636,179
You need to use Franz translations. See my other post.
+Anonymous E — 2.8 years ago, 1 hour later, 17 hours after the original post[T] [B] #636,180
Practice
+Anonymous F — 2.8 years ago, 43 minutes later, 17 hours after the original post[T] [B] #636,181
@previous (E)
what to practice. pls show
+Anonymous G — 2.8 years ago, 5 days later, 5 days after the original post[T] [B] #636,342
Go to artstation
http://www.artstation.com and post your questions. I doubt there is any shitposters who have any knowledge of motion design.
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