TinyChan

Topic: Animation

+Anonymous A2.8 years ago #63,207

How do one works out proper motion in animations? Such as walk cycles or runs, and then acting or dancing...
How are the physics being plotted out/calculated on the body parts to create realistic, believable motion from frame to frame

I mean with gravity being 9.8m/s², followed by the subject s weight, how does these work out into a belieavble, correct motion?

+Anonymous B2.8 years ago, 48 minutes later[T] [B] #636,157

@OP
Go learn how to make 3000 things that you can sell and kindly fuck off.

Sincerely,

Everyone.

·Anonymous A (OP) — 2.8 years ago, 1 minute later, 49 minutes after the original post[T] [B] #636,158

@previous (B)
Go kiss your doodoo

+Anonymous C2.8 years ago, 5 hours later, 6 hours after the original post[T] [B] #636,172

@previous (A)
He already does that at every meal

+Anonymous D2.8 years ago, 9 hours later, 15 hours after the original post[T] [B] #636,179

You need to use Franz translations. See my other post.

+Anonymous E2.8 years ago, 1 hour later, 17 hours after the original post[T] [B] #636,180

Practice

+Anonymous F2.8 years ago, 43 minutes later, 17 hours after the original post[T] [B] #636,181

@previous (E)
what to practice. pls show

+Anonymous G2.8 years ago, 5 days later, 5 days after the original post[T] [B] #636,342

Go to artstation http://www.artstation.com and post your questions. I doubt there is any shitposters who have any knowledge of motion design.

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