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Topic: How many ways of 3d projection of 2d coordinates
+Anonymous A — 2.8 years ago #63,206

How many ways can you turn 2d coordinates into projected 3d points in space? I know the most basic one that is turning x and y screen coordinates from world coordinates XY divided by Z between camera and the projected units
And then expanded by matrices to produce frustum
But thats all and seems like the only way and not very creative
What else is there of an option to it?
+Anonymous B — 2.8 years ago, 58 minutes later[T] [B] #636,156
@OP
Go learn how to make 3000 things that you can sell and kindly fuck off.
Sincerely,
Everyone.
+Anonymous C — 2.8 years ago, 2 hours later, 3 hours after the original post[T] [B] #636,167
@previous (B)
Guess you know nothing
+Anonymous D — 2.8 years ago, 12 hours later, 15 hours after the original post[T] [B] #636,178
> How many ways can you turn 2d coordinates into projected 3d points in space?
This depends on the number of invariate translations. Typically it's the same as the number of Franz translations, however you need to allow for co-space adjustments. This is harder than it looks. I did my PhD thesis on Franz translations and decided to stop at 500 pages. I just touched the surface of Franz translations. I suggest you get hold a copy of Franz Translations, a handbook (note the ironic title) by Sigel Ramanze. All 2,467 pages of it. Published in 1946.
Good luck!
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