TinyChan

Topic: well since im just an idiot/programing

+soimalsoahorriblexecutiveproducer...4.1 years ago #62,034

https://youtu.be/vIKWUN4gSfQ anyone knows how to code/program this stage's mapping/positioning/not just the graphic? is it really some foreign mercator projection that is just very uncommon of a solution?

+Anonymous B4.1 years ago, 53 minutes later[T] [B] #627,072

Program yourself to get a job and stop mopping around online.

+Anonymous C4.1 years ago, 31 minutes later, 1 hour after the original post[T] [B] #627,074

If you don't know how to program something like that, then asking here where there are approximately zero people with experience in graphics programming is not the way to go. If I wanted to program that, I would a) learn programming for 1000-2000 hours in Python and Java 2) do a few online graphics courses which took another 500 hours of study 3) took some online game programming courses which took another 500 or so hours. So you're looking at 2,000-3000+ hours of study. That's 2-3 years of study part time (10 hours total Monday-Friday plus 10 hours in the weekend). By then you would be medium level skilled at game programming. If you wanted to study that full-time that's 9-15 months.

·3dis4sneakylilbastrdkindofppl (OP) — 4.1 years ago, 2 hours later, 3 hours after the original post[T] [B] #627,076

@627,072 (B) well, aint that convenient.
mopping is easier for the minds. also driving. big trucks. and im not smart enough.
@previous (C)
> python,java
since you have done 10000 hours in those, can you show me how you do it then?

(Edited 1 minute later.)


·Anonymous C4.1 years ago, 22 minutes later, 4 hours after the original post[T] [B] #627,078

@previous (3dis4sneakylilbastrdkindofppl)

One of the problems with programming is that if you stop programming, you forget how to do it. This has happened to me, I've learned Java twice and Python twice and forgotten both twice.

·3dis4sneakylilbastrdkindofppl (OP) — 4.1 years ago, 29 minutes later, 4 hours after the original post[T] [B] #627,079

@previous (C)
if you had forgotten about it then i guess i cant take your word if the feature i need is in it then?

·Anonymous C4.1 years ago, 13 minutes later, 5 hours after the original post[T] [B] #627,080

@previous (3dis4sneakylilbastrdkindofppl)

Correct. I suggest you head over to the games programming websites.

·3dis4sneakylilbastrdkindofppl (OP) — 4.1 years ago, 1 minute later, 5 hours after the original post[T] [B] #627,081

@previous (C)
well im pretty sure you are wrong so i ll wait for other opinions

·Anonymous C4.1 years ago, 2 minutes later, 5 hours after the original post[T] [B] #627,082

@previous (3dis4sneakylilbastrdkindofppl)

Wait for what? Another person to reply here? How likely is that? Why is it that I'm the only person replying to your endless posts?

·3dis4sneakylilbastrdkindofppl (OP) — 4.1 years ago, 36 minutes later, 5 hours after the original post[T] [B] #627,083

@previous (C) because you are leaving now

+Anonymous D4.1 years ago, 8 minutes later, 5 hours after the original post[T] [B] #627,084

Hello, I'm a professional games programmer who just happened to come across this website, and guess what, I saw your post. You were wondering how to program just like in the video. It's very simple. You use the angular instantiation of the moving object, but you need to allow for the correction factor which is equal to the movement divided by pi/2. Note that timing is off by 1-2 milliseconds due to memory buffering. In reality, you don't need to know about that but I always try just in case there is a partition breakage, it happens about 1% of the time. You also have to consider that rotation of the globe can differ on different axis, so I keep a database of points already traveled through. Good luck. If you need more info, message me on gamedev username frostboy21.

·3dis4sneakylilbastrdkindofppl (OP) — 4.1 years ago, 23 minutes later, 6 hours after the original post[T] [B] #627,085

@previous (D)
ok, thank you.
what do you mean by differ on different axis? so it's not smooth

·Anonymous D4.1 years ago, 48 minutes later, 7 hours after the original post[T] [B] #627,086

@previous (3dis4sneakylilbastrdkindofppl)

There are several axis which you should not base any movements on, they are pi/2, pi/4 and pi/8 differing from the main axis which you used to start the rotation. I don't check this website very often, just message me on gamedev.

+Anonymous E4.1 years ago, 3 hours later, 10 hours after the original post[T] [B] #627,088

@627,082 (C)
> Why is it that I'm the only person replying to your endless posts?

Because you're a moron who keeps encouraging this retard.

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