https://youtu.be/DR79qTsqJiE How to code your game camera like this? at 2:29 you can see the bloody thing not go thru the player at all despite being so close nor have the camera shows a big giant pixelated hair, meaning it is coded in specific precision than wonky clipping physics to avoid unwanted effects? Any specific idea how it is achieve like how many pixel away and what they do?
books or links maybe? just an idea so i can go my merry way and "guesstimate" the codes myself i suppose.