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Topic: How do i carry my project
+Anonymous A — 4.9 years ago #58,642
So basically i want to program games/software, and seeing the market being uber competitive logically i feel like mastering it before even starting anything, like making super heavy action dmc or HDR render resident evil.
but theyre so hard
so i am stuck trying to start something vs maxing my knowledge
what do i do
+Anonymous B — 4.9 years ago, 7 hours later[T] [B] #606,587
I sometimes carry my projects in a plastic bag or box... or maybe just in my bare hands.
> theyre
*their'r
·Anonymous A (OP) — 4.9 years ago, 3 days later, 4 days after the original post[T] [B] #607,141
+Anonymous C — 4.9 years ago, 5 hours later, 4 days after the original post[T] [B] #607,148
just be the best right off the bat. that's what all pros do
+Anonymous D — 4.9 years ago, 13 hours later, 5 days after the original post[T] [B] #607,202
Start straight away. Don't spend your life sharpening your pencil only to start doing something when it's too late. No. Anything you have right now is good enough. MAKE something right away, right now. Thank me later.
+Anonymous E — 4.9 years ago, 23 hours later, 6 days after the original post[T] [B] #607,283
@607,148 (C)
like ctrl c and tracing huh
@previous (D)
but 10 years ago i did just that. blunt and retarded. look where i got now
no where
+Anonymous F — 4.9 years ago, 54 seconds later, 6 days after the original post[T] [B] #607,284
Gay Gay Gay Gay Gay Gay Gay
·Anonymous E — 4.9 years ago, 14 minutes later, 6 days after the original post[T] [B] #607,288
@previous (F)
isnt voxel gunna be more expnsiv than polygon
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