Notice: Home alone tonight?
Topic: programming the game loop
+Anonymous A — 5 years ago #58,528
pseudo code of sorts needed,
basically trying to design a game loop/order like how it was done back in the consoles: watch/skip cutscene, loading screen, go into game world and move around: talking or skipping dialogues to objects, loading again, going into battle screens, select units or stuff, battle: act based on speed, end battle: if die, gameover, if win back to world map, continue...
how are these loops programmed properly?
just program and fine tuned of sorts?
i worry bugs and glitches as an inexperienced like me even "code"
just trying to get the basic structures in?
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