Notice: Home alone tonight?
Topic: back to 3d
+Anonymous A — 5 years ago #58,332
cuz doing z depth buffer thingy is retarded too.
what should i do to celebrtae my return to 3d
+Anonymous B — 5 years ago, 1 minute later[T] [B] #604,790
Teach that Kimble idiot how to put 3d shadows into his photoshop images.
·Anonymous A (OP) — 5 years ago, 2 minutes later, 4 minutes after the original post[T] [B] #604,791
·Anonymous B — 5 years ago, 53 seconds later, 4 minutes after the original post[T] [B] #604,792
+Anonymous C — 5 years ago, 1 hour later, 1 hour after the original post[T] [B] #604,804
@604,790 (B)
im sorry they are real images
+Anonymous D — 5 years ago, 41 seconds later, 1 hour after the original post[T] [B] #604,805
·Anonymous A (OP) — 5 years ago, 6 hours later, 8 hours after the original post[T] [B] #604,849
@604,804 (C)
sorry i do mostly retarded pranks.
+Anonymous E — 5 years ago, 2 hours later, 10 hours after the original post[T] [B] #604,855
You seem to be bothered and struggling with essential and basic principles of computer graphics. Why don't you engage in some reading? I suggest you should read the book called Fundamentals of Computer Graphics, by Steve Marschner and Peter Shirley. It's as good as it gets, and then you really won't be too worried about stuff.
If you are unable to derive on your own the usual transformations we use in the projective space, especially the viewing transformations and perspective projection, you are not ready to go further and you'll be bound to using what others write without understanding much.
·Anonymous A (OP) — 5 years ago, 1 day later, 2 days after the original post[T] [B] #605,044
@previous (E) hey, it s a good book, thx.
much appreciated. i definitely thought i have read alot of books and they dont have what i need, but not with computer graphics...
seems like it has alot of basic math and solid idea of transformations..rly good!
do you think that book is enough to make a single game? perhaps there are stuffs like balancing and AI?
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