So how do you code 3d geometry from an environment that is generally 2d by nature with extensibles? I mean I can define X y and z of the vertices but how does the collision/face/edge of the polygon is defined from?
Thank you
@previous (B)
Hello, thanks. Seems like it says "new" method. Also, collision. Can I know the basic one or, maybe all the ways 3d geometries are defined in a file?