TinyChan

Topic: define 3d geometry in programming

+Anonymous A5 years ago #58,166

So how do you code 3d geometry from an environment that is generally 2d by nature with extensibles? I mean I can define X y and z of the vertices but how does the collision/face/edge of the polygon is defined from?

Thank you

+Anonymous B5 years ago, 6 hours later[T] [B] #603,709

Polygon intersection math-1 index.jpghttps://www.gamedev.net/tutorials/programming/math-and-physics/opposing-face-geometry-r2045/

·Anonymous A (OP) — 5 years ago, 2 hours later, 8 hours after the original post[T] [B] #603,715

@previous (B)
Hello, thanks. Seems like it says "new" method. Also, collision. Can I know the basic one or, maybe all the ways 3d geometries are defined in a file?

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