Topic: Who would win in a fight between Action Bastard and Bert?
+Action Bastard !AlbLh2dwTI — 13.3 years ago #23,110

In one corner, a fictional cartoon character.
In the other, a drunken old man, desperately looking for someone to blow in order to receive more drug money.
| Poll option | Votes | Percentage | Graph |
| Action Bastard | - | 0% | |
| Bert | - | 0% | |
| Boners | - | 0% | |
| Sprite | - | 0% | |
+Anonymous B — 13.3 years ago, 4 minutes later[T] [B] #276,631
Waaaait a minute here...YOU'RE another of The Doctor's accounts too???
+FuckAlms !vX8K53rFBI — 13.3 years ago, 3 minutes later, 8 minutes after the original post[T] [B] #276,634
Action Bastard would arrive fashionably late only to find bert passed out in the middle of the ring from booze consumption.
(Edited 1 minute later.)
+Anonymous D — 13.3 years ago, 56 seconds later, 9 minutes after the original post[T] [B] #276,635
Bert wins.
Fictional 2d cartoon characters has zero inertia and cannot even blow air to ward off a butterfly.
Thinking of one line in the cartoon, as an geometrical object.
y = mx + b.
ax + by = c,
y = (-a/b)x + c/b,
2x + 3 y = 4
4x + 6y = 8
-x - (3/2) y = -2
(1/2)x + (3/4)y = 1
ax + by = c(ka)x + (kb)y = kc.
(a/c)x + (b/c)y = 1.
+Anonymous E — 13.3 years ago, 3 minutes later, 12 minutes after the original post[T] [B] #276,636
@276,631 (B)
The Socktor.
·Action Bastard !AlbLh2dwTI (OP) — 13.3 years ago, 2 hours later, 2 hours after the original post[T] [B] #276,694
@276,635 (D)
> y = mx + b.
> ax + by = c,
> y = (-a/b)x + c/b,
>
> 2x + 3 y = 4
> 4x + 6y = 8
> -x - (3/2) y = -2
> (1/2)x + (3/4)y = 1
>
> ax + by = c(ka)x + (kb)y = kc.
>
> (a/c)x + (b/c)y = 1.·FuckAlms !vX8K53rFBI — 13.3 years ago, 25 minutes later, 3 hours after the original post[T] [B] #276,700
@276,635 (D)
I believe you have failed to account for the hexagonal motion establishment matrix.
·Anonymous D — 13.3 years ago, 8 minutes later, 3 hours after the original post[T] [B] #276,706
@previous (FuckAlms !vX8K53rFBI)
Its only relevant if you subscribe to the illuminati MATRIX.
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